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  • ...f confusion trying to run 1v1 bots in Melee battles, or Movement Challenge bots in regular battles, etc. So I partly see this as an issue specific to sampl ...e in case they wanted to behave differently based on the rule set. E.g., a team might support "battle" and "ctf". I could expand on this by letting ships d
    2 KB (292 words) - 19:28, 9 March 2013
  • ...ar file. This can mean two instances of one bot that is under 2000, or two bots that total under 2000, including shared code. * Battles will be 75 rounds, with the winner being the team with the highest [[APS]].
    6 KB (867 words) - 23:38, 24 October 2017
  • ...eam name ('''as appears in the Robocode selector after packaging, without 'Team:'''', so including version number) and the RobocodeRepository id number sep ...de Size]] < 2000 bytes. (Measurement of the team .jar file, not individual bots.)
    4 KB (572 words) - 13:12, 13 June 2021
  • I have a list of(mostly unreleased) bots: *SpartanArmy(unreleased) - team of Spartans
    979 bytes (152 words) - 21:34, 7 December 2013
  • ...developer, dog lover, and former Robocode addict. I took a stab at writing bots in late 2002 just before starting college, but never got much past [[Linear ...programming game I developed: [http://berrybots.com BerryBots]. You write bots in [http://lua.org Lua] and the app runs on Mac, Linux, Windows, and Raspbe
    7 KB (1,106 words) - 21:36, 27 July 2015
  • ...communicate using messaging, something I plan to re-use wholesale for the team rumble. : It uses a basic anti-gravity movement. It avoids other bots, the walls, and incoming bullet paths (though it assumes HOT).
    2 KB (311 words) - 05:50, 9 October 2018
  • ...code community, by donating spare computer time to execute battles between bots (similar to the [http://folding.stanford.edu/ Folding@home] and [https://se Run it as much as you can! The more you run it, the faster everybody's bots will be ranked. Report problems [[{{TALKPAGENAME}}|here]].
    3 KB (471 words) - 08:33, 13 June 2021
  • A ton of new [[DynamicClustering]] bots appeared. ...TwinDuel for many months with the first and only release of his MarioBros team.
    1 KB (156 words) - 23:30, 29 September 2013
  • Most team bots used the suffix to determine a "leader"? Curious. Most teams I spent time l
    1,020 bytes (166 words) - 09:51, 19 June 2021
  • This is a team competition in which teammates' names are drawn from a hat (so to speak). ...per team) needs to be created manually, unless someone writes an automated team file creation device.<br>
    9 KB (1,643 words) - 09:42, 22 May 2009
  • ...change the roborumble settings? What's the most elegant way? :) And do the bots update automatically? I don't want to be just trying it out, since I fear I ...nd .sh). It checks the participants list on the wiki and downloads missing bots, but copying the set from the superpack will save you some time. I also lik
    4 KB (659 words) - 22:16, 4 January 2018
  • ...ng radar, where each bot scans one enemy - I have fit this into a TwinDuel team and in fact, I think I could even fit it into the current LuminariousDuo. B Indeed very nice! The sharing radar is used by my team (which already is mentioned twice). The only problem with it next to the 'o
    2 KB (396 words) - 03:57, 10 August 2009
  • ==My Bots== *[[Prestige]]: This is my PM bot designed against other top-bots. Except Ocnirp and MobyNano it beats all of them. :) Anyway, it's top 25. ;
    4 KB (622 words) - 20:54, 25 January 2010
  • * '''SurroundingTeam''' - A TwinDuel team of robots whose strategy is that of TwintelligenceTeam. Just a lot smaller. === Retired Bots ===
    5 KB (875 words) - 12:00, 4 August 2013
  • ...ester at school, but the semester is over now so I'm restarting work on my bots. My first task is a total rewrite of PowerHouse, the code has just become t ...it's up to you to decide if you'd like us all tuning our guns against your bots ;) -- [[Voidious]]
    9 KB (1,654 words) - 11:56, 1 April 2009
  • ** Don't fire if a team mate is right in front. ** Change the whole bot structure to be more suitable for team play.
    14 KB (1,860 words) - 16:55, 31 October 2017
  • ...thout using any advanced targeting or dodging. It's also the only TwinDuel team I know of that only has one robot that scans. Additionally, I coded the fir : As far as the individual bots, well <nowiki>LunarLeader</nowiki> was obvious and I liked the rhythm of it
    5 KB (723 words) - 20:06, 2 August 2017
  • ...only team that can handle the [[LunarTwins]] and every other close combat team very well. It is not quite good against the more advanced teams but it has It's heavily based on team spirit - share, defend and sacrifice.
    6 KB (931 words) - 02:13, 1 February 2013
  • ...lee_Gun|swarm targeting]], shooting power 3 bullets against tight packs of bots, and owning rammers :) . Currently disabled in 1v1 to avoid wasting energy : [[Anti-Gravity Movement|Anti-gravity]] in melee/team.
    4 KB (544 words) - 04:32, 1 August 2017
  • ...w why. In my earlier tests, I was using the default 800x600 field when the team RR uses a 1200x1200 field. It seems like the larger field causes Polylunar * In the larger fields, the other bots tend not to be cornered so much
    7 KB (1,158 words) - 19:31, 6 September 2017

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