Random Targeting
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A method of Targeting that simply chooses a random angle among the angles that could possibly hit the opponent. Some successful NanoBots use this firing method. Its implementation is very small and for unpredictable movements, it will give a consistent hit percentage.
Example
public void onScannedRobot(ScannedRobotEvent e) {
double randomGuessFactor = (Math.random() - .5) * 2;
double bulletPower = 3;
double maxEscapeAngle = Math.asin(8.0/(20 - (3 * bulletPower)));
double firingAngle = randomGuessFactor * maxEscapeAngle;
double absBearingToEnemy = e.getBearingRadians() + getHeadingRadians();
setTurnGunRightRadians(Utils.normalRelativeAngle(
absBearingToEnemy + firingAngle - getGunHeadingRadians()));
fire(bulletPower);
}