What am I missing?
So I have been gone for about a year and a half, and want to go back to this game again (guess you can never left robocode completely).
Basically, what innovations/technological breakthrough did I miss?
Not sure if you noticed, but we transitioned to LiteRumble when DarkCanuck's server went down. Sheldor and I took the nano crown with a collaboration bot, Yatagan. Nz.jdc updated LittleBlackBook's table, and wrote his own table-driven bot. They are both above Yatagan in the nanorumble, but they are sort of cheesy because they react to enemy name, not enemy behaviour. DrussGT now has a bullet-shielding mode which is tried at the beginning of each match. Chase finally found a bug in Seraphim and its APS now matches its strong PL score. I improved Neuromancer's 1v1 score a lot, and got it to 1st in melee.
I'm sure I've missed a lot of other stuff.
Welcome back!
- RoboRumble 1v1 crossed 1,000 participants.
- I wrote RoboRunner, a new multi-threaded battle runner, and Skotty wrote RoboJogger, a GUI version of it.
- We upgraded to MediaWiki 1.19. So the Twitter feed and bigger font got reverted and we still haven't fixed it. Need to upgrade PHP before moving past that.
- Personally, I've written/released a game called BerryBots in that time, which spawned from the Raspberry Pi discussion here at the RoboWiki. Right now working on replay support, which is almost ready (sample).
I restarted working on Roboflight again for a bit, made it easier to write stuff in, currently on the back burner though. Not sure if you were around for it, but I also finally added a proper gun that I wrote to Nene. Aside from that a lot of robots have been updated in general.
Skilgannon's and my bot Yatagan did quite well in the NanoRumble. My bot EpeeistMicro has a perfect PWIN (PL percentage) score in the MicroRumble. I still haven't started writing a minibot yet, but I do plan to sometime in the current century. :)