Vyper/Version History
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- Vyper - Version History - Archived Talk
- 0.311 rated ?
- Shrunk code size.
- A couple very small changes that will hopefully get one more point.
- Last enemy velocity set to 0 at the beginning of each round.
- Waves removed when the enemy dies.
- Minuscule tweaks to distancing and bullet power.
- 0.31 rated 1999, ranked 4 (5 PL) mini and rated 1929, ranked 37 (42 PL) mega.
- Changed random movement, now it's exactly the same as Thorn.
- 0.3 rated 1987, ranked 4 (6 PL) mini and rated 1920, ranked 37 (42 PL) mega.
- Cleaned up / improved some stuff.
- Shrunk code size (I think it still could be a lot smaller though).
- Gun is now double buffered.
- 0.231 rated 1973, ranked 4 (9 PL) mini and rated 1894, ranked 41 (40 PL) mega.
- Only 4 distance segments.
- Fixed wall avoidance problem.
- 0.23 pulled.
- A few minor gun improvements.
- Tweaked movement – I don't think Random Movement can get much flatter than this.
- 0.22 rated 1981, ranked 4 (5 PL) mini and rated 1902, ranked 36 (43 PL) mega.
- Added rolling again.
- Lighter energy management.
- Freed some extra code space.
- 0.21 rated 1963, ranked 5 (7 PL) mini and rated 1884, ranked 42 (48 PL) mega (no real change).
- Back to old wave weighting.
- Tweaked segmentation.
- Filled up extra codesize with better energy management and victory dance.
- Edit: It turns out the extra space came from me accidentally deleting a fairly important line of code :P. Version 0.21b added the code again at the expense of the victory dance.
- 0.2 rated 1963, ranked 5 (7 PL) mini and rated 1885, ranked 42 (44 PL) mega.
- Real waves rated twice as high.
- Improved anti-linear behavior.
- Gun no longer rolls averages.
- Minor energy management changes.
- Change in distancing.
- 0.11 rated 1956, ranked 6 (5 PL) mini and rated 1882, ranked 42 (36 PL) mega.
- Fixed bugs in energy management.
- Some tweaking to movement.
- 0.1 rated ?
- Initial release