Will onRobotDeath event miss due to skipped turns?
It should no be a problem if a "robot" reappear on scan, it is added back to the alive pool.
Hm, I could not find the code which is in charge of it. I vividly remember programming it several years ago. This might explain some quirks which I saw in melee, when my bot fires into a dead bot last seen location. I.e. if I miss robot death event, I still count enemy alive for quite a bit and keep firing at the "gost" till some timer expires.
well, firing at some "ghost" when missing onRobotDeath is unavoidable. Anyway we could set different timer for radar & gun. e.g. for radar, choose 8k ticks, where k is large enough to avoid marking alive bots as dead. And for guns, use a small k, e.g. 1, to avoid shooting at targets that we don't have new information.