SleepSiphon/Version History

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< SleepSiphon
Revision as of 18:04, 22 June 2018 by Origin (talk | contribs) (→‎1.7: Stats fix)
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1.7

1.7b
First version of SleepSiphon to be submitted to the RoboRumble
Stats
TypeMeleeRumbleRoboRumble
Nameorigin.SleepSiphon 1.7b
Rank57246
APS65.554158492661.360280084
PWIN84.615384615470.7678883072
ANPP81.315677671668.1446343789
Vote0.00.174520069808
Survival30.430575845569.709548741
Pairings4031146
Battles169812072
Latest Battle2018-06-22 16:20:41 UTC2018-06-22 16:28:05 UTC
Features
  • Movement: (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
  • Aim: (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
  • Falls back to a (naive) Displacement Vector gun if the virtual hit rate against an enemy is below a threshold.
  • Bullet power scales down with distance from the enemy. If our energy is low, fire at lower power. Will not fire if doing so would lead to becoming disabled.
  • Radar: Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved.


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