Rolling Depth
Fragment of a discussion from Talk:Rolling Averages
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You might also try to weight non-bullet waves (the one where you don't actually fire a bullet) with a factor 0.1 or 0.2. For non-adaptive movements this should not impact scoring, but for adaptive movements it really increases accuracy. For mini Grimmig and micro I don't use rolling depths, for GresSuffurd I use two same guns, one without rolling depth and one with 0.9 (I think) to handle the wavesurfers. Currently my testing is just a handful of battles against my old self to tackle bugs. I try to only make changes that are logical (to me) and don't change to much at the same time.
GrubbmGait (talk)