Grimmig
Revision as of 20:40, 9 July 2019 by GrubbmGait (talk | contribs) (→Version History: Grimmig 0.3.4 stats, 0.3.5 info)
Grimmig | |
Author(s) | GrubbmGait |
Extends | AdvancedRobot |
Targeting | GuessFactor Targeting |
Movement | Wave Surfing |
Released | 2012-11-?? |
Best Rating | APS: n.a. (xxth mini) |
Current Version | 0.0.0 |
Code License | RWPCL |
Download |
Background Information
- What's special about it?
- It is a minibot using Wave Surfing and GuessFactor Targeting, so nothing really special.
- Where did you get the name?
- All my bots start with 'Gr' and I like the dark sound of it. In English is just means 'grim'.
Strategy
- How does it move?
- Currently Stop and Go and a double oscillator. In the future it will use VCS Wave Surfing.
- How does it fire?
- It uses VCS GuessFactor Targeting, probably only segmented on 'time since velocity change', absolute lateral velocity and distance. Future wallproximity if there is enough room.
- Does it have any WhiteWhales?
- not known yet, but I think that it is relatively weak against good bots (like GresSuffurd is too).
- What's next for your robot?
- Some tuning of the gun, and then the big step: Wave Surfing.
- What's your goal?
- I want to reach at least 80 APS and then going for top-10 in the mini ranking. Hopefully it can threaten Komarious some day.
Credits
The first version is merely my microbot Grinnik with some updates to the gun and a few common fixes/improvements. When that is done, a very simplified GresSuffurd movement is added. This means that all information used can be found on this wiki. All can be followed back to Kawigi's GuessFactorTargeting Tutorial and Voidious' Wave_Surfing_Tutorial.
Version History
- 0.3.5 size 930 2019-07-09
- Add wallproximity attribute, quite rough, I am afraid that it is not that good
- 0.3.4 size 845 2019-07-04 MiniRumble ‒ APS: 77.16% (28th), PL: 571-64 (46th), Survival: 85.6%
- Remove distance attribute, as I think it has little use because of my own distancing
- Ouch, 0.57 APS loss in minirumble, not expected
- 0.3.3 size 856 2019-07-03 MiniRumble ‒ APS: 77.8% (25th), PL: 571-63 (44th), Survival: 86.39%
- Velocity attribute from 3 to 4 segments [0.0-1.1][1.1-4.0][4.0-6.9][6.9-8.0])
- 0.3.2 size 856 2019-06-27 MiniRumble ‒ APS: 77.75% (25th), PL: 571-63 (45th), Survival: 86.28%
- Velocity attribute from 5 segments to 3 ([0-1.99][2-3.99][4-5.99][6-7.99][8] to [0-1.8][1.8-6.2][6.2-8])
- 0.3.1 size 841 2019-06-26 MiniRumble ‒ APS: 77.8% (25th), PL: 575-59 (41st), Survival: 86.36%
- fix occasional radarlock loss by adding setAdjustRadarForGunTurn
- much more gain than expected !!
- 0.3 size 836 2019-06-18 MiniRumble ‒ APS: 76.7% (28th), PL: 565-69 (53rd), Survival: 85.54%
- add acceleretion/deceleration bins to Vchange segment
- 0.2 size 815 2019-06-13 MiniRumble ‒ APS: 75.79% (32nd), PL: 558-76 (58th), Survival: 84.43%
- fixing adaptive bulletpower everywhere.
- 0.1 size 774 2019-06-09 MiniRumble ‒ APS: 75.13% (36th), PL: 551-83 (65th), Survival: 83.51%
- Grinnik 0.8 with a little bigger default distance, and with adaptive bulletpower instead of fixed 1.9