Tityus/Version History

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Tityus Sub-pages:
TityusVersion History - Archived Talk 20040104 - Archived Talk 20090519

  • February 16 2004 - Version 0.9.6 released
    • Ah, what the heck! Let's try it at least. =)
  • February 16 2004 - Version 0.9.6 delayed
    • I thought it would be easy to improve this bot using some things i learnt from Aristocles. But nothing is easy in Robocode it seems... I had hoped to release a new version today, but it will not be so. It might take me a few days to get it right...
  • February 1 2004 - Version 0.9.5 released
    • Movement tweaked.
    • Something is clearly wrong with this version. But I don't know what it is I have broken so I release it and see what problem bots it gets. And maybe someone else can see what's wrong...
  • January 27 2004 - Version 0.9.4 released and recalled
    • Much better than 0.9.3, but still weak. It's probably mostly saved by the fact that it came loaded with more bot data than usual.
  • January 26 2004 - Version 0.9.3 released and recalled
    • Simplyfied the movement system. A lot.
    • Obviously not a change for the better....
  • January 22 2004 - Version 0.8.9 released
    • Included some of Jamougha's improvemnts to the gun. That's segmentation and the "multiply b 1.2" trick.
    • Now shoots Wave's only when firing real bullets for bots it has saved data on.
    • Since the gun is now 5-way segmented I packed it with some pre-learnt data on 40 or so bots.
    • Backed to a tuned version of the T0.6.5 movement.
  • January 20 2004 - Version 0.8.8 released
    • A movement experiment. I didn't actually think it would work this time so the dissapointment isn't as bad as with the last version. =)
  • January 19 2004 - Version 0.8.7 released
    • This is depressing. I thought I had improved the movement significantly... appearantly not. Maybe next time!
  • January 16 2004 - Version 0.8.5 released recalled
    • It shows a flatter profile in RoboGraper than any I have yet seen. Still the dev version of RoboGrapherBot beats it. I must have broken something... Anyways, now T 0.8.1 is out again, it has been the strongest version so far ...
  • January 15 2004 - Version 0.8.4 released
    • OK, so I don't do CoolMovement any longer. I'll try that in a MegaBot instead some day.
    • Added a time-since-velocity-changed index.
  • Januray 14 2004 - Version 0.8.3 released
    • Added an element of CoolMovement. Totally untested and untuned. Maybe next version will be more robust...
  • January 12 2004 - Version 0.8.2 released
    • I am testing DynamicGuessFactors now. It costs quite many bytes (about 150) and probably doesn't pay so I might remove them later and try using those bytes better. We'll see...
  • January 8 2004 - Version 0.8.1 released
    • This is basically 0.6.3 movement with the MusashiTrick applied.
    • No bundled data this time.
  • January 8 2004 - Recalled version 0.8.0
    • Seems the old segmentation was better.
    • When I compare the LRP graps of version 0.6.5 and 0.6.9 I wonder if it could be that some of the gun changes between these bots might have been a mistake. They share movement exactly with the only difference being the MusashiTrick. And the way I do the trick I just don't see how it could impact the performance that badly against the non-trivial targeters. Next thing coming will be a straight T0.6.5 + MusashiTrick version. It must be tested. -- PEZ
  • January 7 2004 - Version 0.8.0 released
    • I have removed my old trustworthy acceleration segmentation... Only to replace it with something I hope is better. =) We'll see.
    • ABC thought pre-loading a bot with ProblemBot data could make a difference. Since I don't know what else to do about T's problem bots at the moment I have packaged data on some of them with this version.
  • January 7 2004 - Version 0.6.9 released
    • Trying a trade-off between quickly switching from a dangerous GF 1 movement and avoiding deserting it too quickly.
    • Reference: T 0.6.8 got score 1850 in general and 1853 in mini. And that was with some saved data that accidently got packaged with the bot. (T 0.6.9 comes without data.)
  • January 7 2004 - Version 0.6.8 released
    • Now I use Axe's actual code for the trick against head-on guns. I usually don't use other peoples code, but this piece I could never have thought up myself anyway so... horray for Axe!!
  • January 7 2004 - Version 0.6.7b released
    • 0.6.6 was a mistake it seems. I've now replaced back the 0.6.5 flattener and see if that was the mistake or something else...
    • I accidently included a test with shooting only power 3 bullets in 0.6.6 and 0.6.7. Fixed in 0.6.7b. Always shooting power 3 is not a good idea. Trust me on that. -- PEZ
  • January 6 2004 - Version 0.6.6 released
    • Tweaked flattening again. I can't seem to leave it alone, can I?
    • More importantly I applied a variant of Axe's strategy to trick HeadOnTargeting. But I might have destroyed the flattener during my tweaking so we might not see a Musashi style jump in the rankings...
  • January 5 2004 - Version 0.6.5 released
    • Tweaked the flattening to focus on power 2+ bullets.
  • January 4 2004 - Version 0.6.3 released
    • Back to a more wall-fearing movement. Better tuned than 0.6.2 I think.
  • January 3 2004 - Version 0.70 released
    • New movement, based on Aristocles. Seems to not work as well as I had hoped. I can only get it flat on a 500-600 distance, even if it is very flat there. I'll scratch this movement now and try with a little more wall-bouncing one instead.
    • The version number should have been 0.7.0, but I accidently deleted the last dot...
  • January 2 2004 - Tweaking movement again.
    • This time with a bugfixed (I hope) RoboGrapherBot.
  • December 31 2003 - Version 0.6.2 released
    • Added a wall segment. This might give an edge against this or that bot, but probably slows learning too much. We'll see.
    • Reference 0.6.1 placed #20 scoring 1800 points.
  • December 30 2003 - Version 0.6.1 released
    • Simplified the movement. And tweaked it some so it should be better than 0.6.0 (well, most movements are probably).
    • Reference 0.6.0 placed #34 and scored 1754 points.
  • December 29 2003 - Version 0.6.0 released
    • I just couldn't revert back to 0.5.1 movement yet. Now trying a fluid motion instead. I got rid of all special cases.
    • Releasing it pretty untweaked, to leave some room for improvement.
  • December 28 2003 - Ah, crap!
    • The simpler movement is crap. I don't know why it doesn't pay. It looks good in battle, but it's hard to tune a flat profile over all distances. and it is very, very vulnerable to lateral acceleration segmentation. I'll toss this movement and revert to 0.5.1. It sucks, but I did like the #20 position it had. =)
  • December 28 2003 - Working with a simpler version of the movement.
    • Still the same basic idea, but now I'm trying to remove all special cases. If I succeed the flatness should be easier to control.
  • December 27 2003 - Version 0.5.3 released.
    • I haven't manage to get the movement back to what 0.5.1 performed. But I refuse to go back there. It was too untidy and fragile.
  • December 27 2003 - Version 0.5.2 released.
    • I made some rather heavy changes to the movement and added a segmentation for the gun. I'm not sure which change causes most trouble, but either or both changes made Tityus drop 30 positions on the RoboRumble ladder...
    • Reference - 0.5.1 placed #20 and scored 1802 points.
  • December 26 2003 - Version 0.5.1 released.
    • Movement tweaking and some targeting adjustment and energy management tweaks.
    • Reference - 0.5.0 placed #22 in RoboRumble with 1781 points.
  • December 26 2003 - Version 0.5.0 released.
    • Fixed huge targeting bug. Thanks Jamougha!
    • Simplyfied movement some.
  • November 10 2003 - Version 0.4.4 released.
    • The top bots all eat this Tityus for lunch. I don't know what to do about it though.
    • The colors are back
  • November 3 2003 - Version 0.4 released
    • A completely new movement (for Tityus that is, I'm pretty sure it's not unique). It's actually one of my first movement ideas that I have realized for the first time.
  • September 11 2003 - Version 0.3.1 released
    • A tewaked Gouldingi 1.4 style movement.
    • Agressive rammer.
  • August 19 2003 - Version 0.3 released
    • Bug fixes in the gun
    • Some energy management strategy added