Tityus/Version History
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- Tityus Sub-pages:
- Tityus - Version History - Archived Talk 20040104 - Archived Talk 20090519
- February 16 2004 - Version 0.9.6 released
- Ah, what the heck! Let's try it at least. =)
- February 16 2004 - Version 0.9.6 delayed
- I thought it would be easy to improve this bot using some things i learnt from Aristocles. But nothing is easy in Robocode it seems... I had hoped to release a new version today, but it will not be so. It might take me a few days to get it right...
- February 1 2004 - Version 0.9.5 released
- Movement tweaked.
- Something is clearly wrong with this version. But I don't know what it is I have broken so I release it and see what problem bots it gets. And maybe someone else can see what's wrong...
- January 27 2004 - Version 0.9.4 released and recalled
- Much better than 0.9.3, but still weak. It's probably mostly saved by the fact that it came loaded with more bot data than usual.
- January 26 2004 - Version 0.9.3 released and recalled
- Simplyfied the movement system. A lot.
- Obviously not a change for the better....
- January 22 2004 - Version 0.8.9 released
- Included some of Jamougha's improvemnts to the gun. That's segmentation and the "multiply b 1.2" trick.
- Now shoots Wave's only when firing real bullets for bots it has saved data on.
- Since the gun is now 5-way segmented I packed it with some pre-learnt data on 40 or so bots.
- Backed to a tuned version of the T0.6.5 movement.
- January 20 2004 - Version 0.8.8 released
- A movement experiment. I didn't actually think it would work this time so the dissapointment isn't as bad as with the last version. =)
- January 19 2004 - Version 0.8.7 released
- This is depressing. I thought I had improved the movement significantly... appearantly not. Maybe next time!
- January 16 2004 - Version 0.8.5 released recalled
- It shows a flatter profile in RoboGraper than any I have yet seen. Still the dev version of RoboGrapherBot beats it. I must have broken something... Anyways, now T 0.8.1 is out again, it has been the strongest version so far ...
- January 15 2004 - Version 0.8.4 released
- OK, so I don't do CoolMovement any longer. I'll try that in a MegaBot instead some day.
- Added a time-since-velocity-changed index.
- Januray 14 2004 - Version 0.8.3 released
- Added an element of CoolMovement. Totally untested and untuned. Maybe next version will be more robust...
- January 12 2004 - Version 0.8.2 released
- I am testing DynamicGuessFactors now. It costs quite many bytes (about 150) and probably doesn't pay so I might remove them later and try using those bytes better. We'll see...
- January 8 2004 - Version 0.8.1 released
- This is basically 0.6.3 movement with the MusashiTrick applied.
- No bundled data this time.
- January 8 2004 - Recalled version 0.8.0
- Seems the old segmentation was better.
- When I compare the LRP graps of version 0.6.5 and 0.6.9 I wonder if it could be that some of the gun changes between these bots might have been a mistake. They share movement exactly with the only difference being the MusashiTrick. And the way I do the trick I just don't see how it could impact the performance that badly against the non-trivial targeters. Next thing coming will be a straight T0.6.5 + MusashiTrick version. It must be tested. -- PEZ
- January 7 2004 - Version 0.8.0 released
- I have removed my old trustworthy acceleration segmentation... Only to replace it with something I hope is better. =) We'll see.
- ABC thought pre-loading a bot with ProblemBot data could make a difference. Since I don't know what else to do about T's problem bots at the moment I have packaged data on some of them with this version.
- January 7 2004 - Version 0.6.9 released
- Trying a trade-off between quickly switching from a dangerous GF 1 movement and avoiding deserting it too quickly.
- Reference: T 0.6.8 got score 1850 in general and 1853 in mini. And that was with some saved data that accidently got packaged with the bot. (T 0.6.9 comes without data.)
- January 7 2004 - Version 0.6.8 released
- January 7 2004 - Version 0.6.7b released
- 0.6.6 was a mistake it seems. I've now replaced back the 0.6.5 flattener and see if that was the mistake or something else...
- I accidently included a test with shooting only power 3 bullets in 0.6.6 and 0.6.7. Fixed in 0.6.7b. Always shooting power 3 is not a good idea. Trust me on that. -- PEZ
- January 6 2004 - Version 0.6.6 released
- January 5 2004 - Version 0.6.5 released
- Tweaked the flattening to focus on power 2+ bullets.
- January 4 2004 - Version 0.6.3 released
- Back to a more wall-fearing movement. Better tuned than 0.6.2 I think.
- January 3 2004 - Version 0.70 released
- New movement, based on Aristocles. Seems to not work as well as I had hoped. I can only get it flat on a 500-600 distance, even if it is very flat there. I'll scratch this movement now and try with a little more wall-bouncing one instead.
- The version number should have been 0.7.0, but I accidently deleted the last dot...
- January 2 2004 - Tweaking movement again.
- This time with a bugfixed (I hope) RoboGrapherBot.
- December 31 2003 - Version 0.6.2 released
- Added a wall segment. This might give an edge against this or that bot, but probably slows learning too much. We'll see.
- Reference 0.6.1 placed #20 scoring 1800 points.
- December 30 2003 - Version 0.6.1 released
- Simplified the movement. And tweaked it some so it should be better than 0.6.0 (well, most movements are probably).
- Reference 0.6.0 placed #34 and scored 1754 points.
- December 29 2003 - Version 0.6.0 released
- I just couldn't revert back to 0.5.1 movement yet. Now trying a fluid motion instead. I got rid of all special cases.
- Releasing it pretty untweaked, to leave some room for improvement.
- December 28 2003 - Ah, crap!
- The simpler movement is crap. I don't know why it doesn't pay. It looks good in battle, but it's hard to tune a flat profile over all distances. and it is very, very vulnerable to lateral acceleration segmentation. I'll toss this movement and revert to 0.5.1. It sucks, but I did like the #20 position it had. =)
- December 28 2003 - Working with a simpler version of the movement.
- Still the same basic idea, but now I'm trying to remove all special cases. If I succeed the flatness should be easier to control.
- December 27 2003 - Version 0.5.3 released.
- I haven't manage to get the movement back to what 0.5.1 performed. But I refuse to go back there. It was too untidy and fragile.
- December 27 2003 - Version 0.5.2 released.
- I made some rather heavy changes to the movement and added a segmentation for the gun. I'm not sure which change causes most trouble, but either or both changes made Tityus drop 30 positions on the RoboRumble ladder...
- Reference - 0.5.1 placed #20 and scored 1802 points.
- December 26 2003 - Version 0.5.1 released.
- Movement tweaking and some targeting adjustment and energy management tweaks.
- Reference - 0.5.0 placed #22 in RoboRumble with 1781 points.
- December 26 2003 - Version 0.5.0 released.
- Fixed huge targeting bug. Thanks Jamougha!
- Simplyfied movement some.
- November 10 2003 - Version 0.4.4 released.
- The top bots all eat this Tityus for lunch. I don't know what to do about it though.
- The colors are back
- November 3 2003 - Version 0.4 released
- A completely new movement (for Tityus that is, I'm pretty sure it's not unique). It's actually one of my first movement ideas that I have realized for the first time.
- September 11 2003 - Version 0.3.1 released
- A tewaked Gouldingi 1.4 style movement.
- Agressive rammer.
- August 19 2003 - Version 0.3 released
- Bug fixes in the gun
- Some energy management strategy added