DustBunny
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DustBunny, the nanobot anti-gravity bot with good power and target management. Perhaps an Infinity style gun shortly...
Background Information
DustBunny | |
Author(s) | Miked0801 |
Extends | AdvancedRobot |
Targeting | Linear Targeting |
Movement | Anti-Gravity Movement |
Released | a long time ago |
Current Version | 3.6.2 |
Download |
- Bot Name
- DustBunny
- Author
- Miked0801
- Extends
- AdvancedRobot
- What's special about it?
- It's a Anti-Gravity Movement melee bot with decent power management and a probably soon to be nano random/linear gun.
- How competitive is it?
- Very. It's been a top 2 Melee NanoBot for years. Works well against its bigger, bulkier cousins as well. It even does well in 1v1, but gets troused by more advanced guns.
Strategy
- How does it move?
- Anti-Gravity Movement
- How does it fire?
- Head on Targeting - for now.
- How does it dodge bullets?
- It doesn't, but Anti-Gravity Movement is hard to pattern match and very hard to linear aim at. 1v1 vs Moebius it score 43/57 with a very weak gun. I put a random fire gun on for fun (over size) and it beat Moebius 60/40. The movement is very strong.
- How does the melee strategy differ from one-on-one strategy?
- No difference.
- What does it save between rounds and matches?
- Nothing that it shoud, but a little left over movement code that gets rolled out in a few turns.
Additional Information
- Where did you get the name?
- It's small and cute and moves around like a dustbunny being blown in a breeze.
- Can I use your code?
- Go for it.
- What's next for your robot?
- Just found 10 bytes or so - enough to port Infinity's gun over. I'm testing that local now.
- Does it have any White Whales?
- Good pattern matcher bots will beat it handily. Beyond that, it holds its own well.
- What other robot(s) is it based on?
- It used Infinity's gun modified, and other modified antigrav code, but mostly it's its own entity.
Updates
The latest version, 3.6.2, uses a new, more compact movement scheme that is 4 bytes smaller. I added some code to have the walls push it in a sine pattern over time to help with its circle of death dance in 1v1. That moved it from 45/55 against Lib to 75/25 in 1v1. I'm testing a linear gun locally now that looks VERY promising. We'll see if it passes the research gauntlet and gets published.