Geomancy

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Revision as of 21:31, 12 July 2009 by Synapse (talk | contribs) (Version 2, now with velocity snapping)
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Geomancy
GeomanticFigures.png
Author(s) Synapse
Extends AdvancedRobot
Targeting AS GF
Movement AS WS
Released 19 June 2009
Best Rating 59th with G2-1937.0.
Current Rating See Roborumble
Current Version 2
Download

What's special about Geomancy?

It's a 1v1 bot based on Watermelon. Geomancy takes a relatively new approach to the Segmentation problem: it keeps every possible segmentation updated, and just uses the one with the most specific suggestion for each scenario. This lets it learn very quickly and still have improvement over the course of a match. It also has debug graphics enabled, which may help you understand why it does the things it does.

What does the name mean?

Geomancy is an ancient divination mechanism that used self-similarity to generate random numbers from an impulsively created data set. It's mathematically interesting and has some cool patterns. More info: Geomancy on Wikipedia.

How does it move?

Autoselected segmentation of wave surfing visit count stats. When the enemy's gun heat reaches zero Geomancy's velocity is limited to 0, 4, or 8, so that the opponent's velocity segmentation has lowered resolution.

How does it fire?

Autoselected segmentation of traditional guessfactor targeting data.

What does it look like?

Waves are labelled with the axes used. Bins are marked with circles - larger/brighter means fuller. Gray circles are full forward and full reverse positions that can be reached before the nearest wave arrives.

Geomancy 1 debug graphics