Difference between revisions of "Ocnirp"

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Line 7: Line 7:
 
| movement        = [[RandomMovement|Random Movement]]
 
| movement        = [[RandomMovement|Random Movement]]
 
| best_rating    = 1744.9 (13th)
 
| best_rating    = 1744.9 (13th)
| current_version = 1.0
+
| current_version = 1.1
| codesize        = 242
+
| codesize        = 248
 
| license        = [[RWLPCL]]
 
| license        = [[RWLPCL]]
| download_link  = http://robowiki.kidsdev.org/robot/nat.nano.Ocnirp_1.0.jar
+
| download_link  = http://robowiki.kidsdev.org/robot/nat.nano.Ocnirp_1.1.jar
 
| isOneOnOne      = true
 
| isOneOnOne      = true
 
| isMelee        = false
 
| isMelee        = false
Line 23: Line 23:
 
; How competitive is it?
 
; How competitive is it?
 
: Best rank: 13th rank in NanoRumble
 
: Best rank: 13th rank in NanoRumble
: Overall: Around 13th - 15th place
+
: Overall: Around 13th - 15th place in NanoRumble
 +
 
 +
== Version History ==
 +
1.2 - not yet released
 +
*Remove distance control
 +
*Try to create flat movement profile, too, although it perform worse than 1.0 so I think 1.3 will be 1.0 re-release.
 +
 
 +
1.1 - around 22th
 +
*Added really bad distance control
 +
 
 +
1.0 - around 14th
 +
*Random orbiting an enemy
 +
 
 +
0.2 - Lowest Rank
 +
*Move toward to enemy
 +
*Simonton's PM gun
  
 
== Strategy ==
 
== Strategy ==

Revision as of 16:03, 2 February 2009

Ocnirp
Author(s) Nat
Extends AdvancedRobot
Targeting Pattern Matching
Movement Random Movement
Best Rating 1744.9 (13th)
Current Version 1.1
Code Size 248
Code License RWLPCL
Download

Background Information

What's special about it?
It's my first competitive robot!
How competitive is it?
Best rank: 13th rank in NanoRumble
Overall: Around 13th - 15th place in NanoRumble

Version History

1.2 - not yet released

  • Remove distance control
  • Try to create flat movement profile, too, although it perform worse than 1.0 so I think 1.3 will be 1.0 re-release.

1.1 - around 22th

  • Added really bad distance control

1.0 - around 14th

  • Random orbiting an enemy

0.2 - Lowest Rank

  • Move toward to enemy
  • Simonton's PM gun

Strategy

How does it move?
It orbit an enemy (perpendicular movement) with some special direction-inverted!
How does it fire?
Pattern Matching, although it's WeekendObsession one, it has some tweak, too.
What does it save between rounds and matches?
Pattern Data between round, like WeekendObsession.

Additional Information

Can I use your code?
Sure, it's RWLPCL.
Does it have any White Whales?

Ergh... RaikoNano, maybe...

What other robot(s) is it based on?

WeekendObsession

Funny Information

At first I try to create movement that move directly to enemy and orbit it when it come in 100px closer. That's version 0.2 when I stick WeekendObsession gun into it and I entered it to RoboRumble. Soon, I've found out that simple head-on targeting can hit at most of the time since it move directly toward enemy! and it take the lowest rank! Now, I re-design the movement system and start orbit an enemy immediately, plus some random direction swap and change it's direction when enemy fire. Now, in my test, it can beat almost top nano-bots but still get 13th place because it's movement can't trick GF bot. And that the version 1.0. (I skipped to 1.0 because it's a really big changed.)
When I first enter RoboRumble, it has the highest APS score (when have only 10 battles). That is the time when Darkcanuck turn off bots-removing from his server so there are nat.nano.Ocnirp 1.0 at top position and nat.nano.Ocnirp 0.2 at bottom of table!