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  • Can someone give me alternate code for the head-on targeting? It doesn't work at all for me. No errors, just... Seems to point in ran You can find a straightforward implementation of head-on targeting (and linear and circular) here: http://home.versatel.nl/gheijenk/robocode/M
    505 bytes (73 words) - 01:30, 2 May 2009

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  • ...e head-on, linear, circular targeting but they don't dodge opposite corner targeting.
    155 bytes (25 words) - 13:14, 21 July 2017
  • ...s on what you are trying to accomplish. The best RAM bots use head on gun targeting, but linear leading for Ramming purposes :) --[[User:Miked0801|Miked0801]] ...ealize this was a melee specialist. I take back most of what I said. HOT targeting can work in melee as long as you are firing at either very close or very, v
    805 bytes (140 words) - 17:18, 24 May 2010
  • ...I managed 211th with very simple targeting - Linear, Head On, and Circular targeting. I would have thought to get that high you would need GF or DC?
    247 bytes (46 words) - 10:36, 28 November 2013
  • Can someone give me alternate code for the head-on targeting? It doesn't work at all for me. No errors, just... Seems to point in ran You can find a straightforward implementation of head-on targeting (and linear and circular) here: http://home.versatel.nl/gheijenk/robocode/M
    505 bytes (73 words) - 01:30, 2 May 2009
  • I just surf a Head-On Targeting curve if there's no data. Glad you figured it out. =)
    85 bytes (16 words) - 07:09, 4 June 2012
  • ...ble than simply assuming the opponent is using head-on, linear or circular targeting.
    244 bytes (38 words) - 04:50, 30 November 2013
  • ...d it into the movement to try to predict bullet positions of more advanced targeting methods.
    400 bytes (70 words) - 20:47, 28 November 2013
  • ...targeting against [[SittingDuck]] is [[Head-On Targeting]]. But [[Head-On Targeting]] is shamefully predictable. Many bots still do it. Look what happened when
    893 bytes (140 words) - 18:05, 18 December 2013
  • ...bullets more effectively. Very useful if the incoming bullet used head-on targeting.
    158 bytes (22 words) - 19:00, 12 February 2013
  • I had some ideas when I was thinking about targeting. **When enemy is close enough to hit with head-on, fire head-on.
    394 bytes (69 words) - 21:07, 9 August 2017
  • ...e against linear and head-on targeting bots while keeping pattern-matching on check.
    245 bytes (44 words) - 00:08, 30 March 2019
  • ...100% against. Like ones that have near head on targeting that never landed on your surfing, but might bypass your shield.
    333 bytes (59 words) - 14:26, 18 February 2013
  • ...1) could be effective versus certain types of movements. Just my two cents on a way to further abstract this concept. ...ng or GuessFactorTargeting guns should handle this situation appropriately on their own (with proper segmentation). GF is what I'm pursuing right now. If
    1 KB (202 words) - 09:42, 22 May 2009
  • ...Many bots go to the corner and there are 11 bots. Maybe it can use a head-on or a linear gun when there are less bots to increase the hitting probabilit
    200 bytes (38 words) - 13:06, 21 July 2017
  • ...suggestion, I'd forget fancier stuff and focus on high scores vs [[Head-On Targeting]] until you're crushing it. [[HawkOnFire]] and [[Barracuda]] are the classi
    413 bytes (68 words) - 00:33, 30 July 2015
  • ...hat will be a problem. I just checked and it's hard-coded to dodge head-on targeting (GF=0) when it doesn't have any stats. It doesn't pre-load the trees or any
    219 bytes (40 words) - 03:32, 31 January 2014
  • If other targeting strategy, like pattern matching, is being used, then it could also be estim ...ernative than ramming, as all deterministic strategies converge to head-on targeting. Who would guess [[SittingDuck]] movement is a viable strategy?
    691 bytes (109 words) - 15:11, 20 February 2013
  • ...consistantly dodge bullets in a melee game where 90% of the shots are head on only. Should be possible. --[[User:Miked0801|Miked0801]] 17:43, 5 May 2009
    1,020 bytes (167 words) - 19:43, 5 May 2009
  • ...ew battles with it. It has worse hit rate than HawkOnFire with its head on targeting. Also, its motion does not look strong as well. However, it might perform w
    329 bytes (64 words) - 21:17, 15 August 2017
  • ...f targeting that projects movement based on current velocity will aim head-on. Even at very close range, if the enemy's gun is too hot to fire, [[Epeeis ...ct is almost universal against bots with [[LT|linear]] and [[CT|circular]] targeting.
    783 bytes (131 words) - 17:08, 19 May 2013

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