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- Can someone give me alternate code for the head-on targeting? It doesn't work at all for me. No errors, just... Seems to point in ran You can find a straightforward implementation of head-on targeting (and linear and circular) here: http://home.versatel.nl/gheijenk/robocode/M505 bytes (73 words) - 01:30, 2 May 2009
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- ...e head-on, linear, circular targeting but they don't dodge opposite corner targeting.155 bytes (25 words) - 13:14, 21 July 2017
- ...s on what you are trying to accomplish. The best RAM bots use head on gun targeting, but linear leading for Ramming purposes :) --[[User:Miked0801|Miked0801]] ...ealize this was a melee specialist. I take back most of what I said. HOT targeting can work in melee as long as you are firing at either very close or very, v805 bytes (140 words) - 17:18, 24 May 2010
- ...I managed 211th with very simple targeting - Linear, Head On, and Circular targeting. I would have thought to get that high you would need GF or DC?247 bytes (46 words) - 10:36, 28 November 2013
- Can someone give me alternate code for the head-on targeting? It doesn't work at all for me. No errors, just... Seems to point in ran You can find a straightforward implementation of head-on targeting (and linear and circular) here: http://home.versatel.nl/gheijenk/robocode/M505 bytes (73 words) - 01:30, 2 May 2009
- I just surf a Head-On Targeting curve if there's no data. Glad you figured it out. =)85 bytes (16 words) - 07:09, 4 June 2012
- ...ble than simply assuming the opponent is using head-on, linear or circular targeting.244 bytes (38 words) - 04:50, 30 November 2013
- ...d it into the movement to try to predict bullet positions of more advanced targeting methods.400 bytes (70 words) - 20:47, 28 November 2013
- ...targeting against [[SittingDuck]] is [[Head-On Targeting]]. But [[Head-On Targeting]] is shamefully predictable. Many bots still do it. Look what happened when893 bytes (140 words) - 18:05, 18 December 2013
- ...bullets more effectively. Very useful if the incoming bullet used head-on targeting.158 bytes (22 words) - 19:00, 12 February 2013
- I had some ideas when I was thinking about targeting. **When enemy is close enough to hit with head-on, fire head-on.394 bytes (69 words) - 21:07, 9 August 2017
- ...e against linear and head-on targeting bots while keeping pattern-matching on check.245 bytes (44 words) - 00:08, 30 March 2019
- ...100% against. Like ones that have near head on targeting that never landed on your surfing, but might bypass your shield.333 bytes (59 words) - 14:26, 18 February 2013
- ...1) could be effective versus certain types of movements. Just my two cents on a way to further abstract this concept. ...ng or GuessFactorTargeting guns should handle this situation appropriately on their own (with proper segmentation). GF is what I'm pursuing right now. If1 KB (202 words) - 09:42, 22 May 2009
- ...Many bots go to the corner and there are 11 bots. Maybe it can use a head-on or a linear gun when there are less bots to increase the hitting probabilit200 bytes (38 words) - 13:06, 21 July 2017
- ...suggestion, I'd forget fancier stuff and focus on high scores vs [[Head-On Targeting]] until you're crushing it. [[HawkOnFire]] and [[Barracuda]] are the classi413 bytes (68 words) - 00:33, 30 July 2015
- ...hat will be a problem. I just checked and it's hard-coded to dodge head-on targeting (GF=0) when it doesn't have any stats. It doesn't pre-load the trees or any219 bytes (40 words) - 03:32, 31 January 2014
- If other targeting strategy, like pattern matching, is being used, then it could also be estim ...ernative than ramming, as all deterministic strategies converge to head-on targeting. Who would guess [[SittingDuck]] movement is a viable strategy?691 bytes (109 words) - 15:11, 20 February 2013
- ...consistantly dodge bullets in a melee game where 90% of the shots are head on only. Should be possible. --[[User:Miked0801|Miked0801]] 17:43, 5 May 20091,020 bytes (167 words) - 19:43, 5 May 2009
- ...ew battles with it. It has worse hit rate than HawkOnFire with its head on targeting. Also, its motion does not look strong as well. However, it might perform w329 bytes (64 words) - 21:17, 15 August 2017
- ...f targeting that projects movement based on current velocity will aim head-on. Even at very close range, if the enemy's gun is too hot to fire, [[Epeeis ...ct is almost universal against bots with [[LT|linear]] and [[CT|circular]] targeting.783 bytes (131 words) - 17:08, 19 May 2013