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  • == Are bullets fired from the end of the barrel of the turret? ==
    3 KB (545 words) - 23:32, 9 August 2011
  • ...eed EnemyHistoryManager etc. A Gun isn't a gun at all, all a gun does is a turret, a bullet plus some powder, and all a wheel does is turning. You don't need
    921 bytes (163 words) - 10:42, 18 March 2023
  • ...ake the bullets visible, crank the gun cooling rate up, and get rid of the turret so that a bot can spit a bullet out in any direction it wants.
    1 KB (195 words) - 18:02, 26 September 2012
  • ...axiumum radar turning rate ''relative'' to the gun turret, and the max gun turret rotation is relative to the body rotation. Even if you use setAdjustGunForR
    14 KB (2,186 words) - 08:33, 23 June 2011
  • ...bots by taking advantage of boosting the max radar rotation using the gun turret when gunheat is high. It's not worth much score, but it should really help
    7 KB (1,195 words) - 10:36, 1 July 2010
  • ...box around the firing position. They will also no longer fire without the turret being aimed. -- Martin
    12 KB (2,007 words) - 22:54, 1 January 2015
  • ...n fell victim to the comparison of two angles when one is always positive (turret heading) and one is relative to another heading. My position.getBearing( p
    75 KB (13,190 words) - 10:42, 1 July 2010