Performance Enhancing Bug

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Along the same lines, Random Targeting is the most "unsurfable" targeting strategy, but my Anti-Surfer gun still outperforms that vs everyone.

Voidious (talk)18:32, 9 May 2013

I've wondered about a random targeting scheme that only shoots within precise MEA. Have you tested that vs. your anti-surfer?

Skilgannon (talk)18:44, 9 May 2013

No, but I've been curious about that too, only for one bot in particular... ;)

Voidious (talk)19:00, 9 May 2013
 

I've found myself wondering about the reverse recently... if a sufficiently advanced (I have some tricks in mind...) random-movement surfer (note, not active flattener) could outperform usual methods against some of the strongest anti-surfer targeting that a few bots have...

Rednaxela (talk)21:39, 9 May 2013

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Return to Thread:Talk:Anti-Surfer Targeting/Performance Enhancing Bug/reply (17).

 
 

Pure random targeting is sound according to game theory, assuming there is only 1 wave flying at a given time.

With 2 or more waves, shooting at all GFs with the same probability may not be the optimal strategy. A weighted random targeting might be stronger.

MN (talk)15:47, 11 May 2013

True, although I'd hate to have to evaluate that function. It could probably be done with Monte-Carlo though, although it would be VERY VERY slow due to the precise predictions that would have to take place. Maybe some sort of high-speed precise prediction lookup table could work here.

Skilgannon (talk)21:46, 13 May 2013