Thread history

Fragment of a discussion from Talk:Neuromancer
Viewing a history listing
Jump to navigation Jump to search
Time User Activity Comment
No results

There is less data to surf in melee, but completely ignoring opponents energy drops and bullet hits is counter-intuitive. Changing your movement when you are hit contributes to being less predictable at least, even if only at the end of a round.

Maybe some weighting according to number of opponents?

MN15:24, 27 August 2012