Melee WaveSuffering

Fragment of a discussion from Talk:Neuromancer
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There is less data to surf in melee, but completely ignoring opponents energy drops and bullet hits is counter-intuitive. Changing your movement when you are hit contributes to being less predictable at least, even if only at the end of a round.

Maybe some weighting according to number of opponents?

MN14:24, 27 August 2012