Difference between revisions of "User:Chase-san/NewTech"

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|-
 
|-
 
| MC11 || 93.78 || 71.99 || 81.90 || '''82.56''' || '''50.14''' || 48.61 || 73.87 || '''61.24''' || 18.56 || 22.33 || 23.39 || '''21.43''' || '''53.84''' || 20.0
 
| MC11 || 93.78 || 71.99 || 81.90 || '''82.56''' || '''50.14''' || 48.61 || 73.87 || '''61.24''' || 18.56 || 22.33 || 23.39 || '''21.43''' || '''53.84''' || 20.0
 +
|-
 +
| MC12R || 99.65 || 73.02 || 68.61 || '''80.43''' || '''54.60''' || 49.13 || 72.60 || '''60.86''' || 24.82 || 30.63 || 32.54 || '''29.33''' || '''56.30''' || 20.0
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
| MC11 || 96.74 || 85.40 || 77.77 || '''86.64''' || '''1.80''' || 5.87 || 13.88 || 0.50 || '''6.75''' || '''31.73''' || 20.0
 
| MC11 || 96.74 || 85.40 || 77.77 || '''86.64''' || '''1.80''' || 5.87 || 13.88 || 0.50 || '''6.75''' || '''31.73''' || 20.0
 +
|-
 +
| MC12 || 98.48 || 37.29 || 42.79 || '''59.52''' || '''7.46''' || 11.49 || 23.58 || 4.70 || '''13.26''' || '''26.75''' || 20.0
  
 
|-
 
|-
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! Version !! Score Share !!class="unsortable"| Comment
 
! Version !! Score Share !!class="unsortable"| Comment
 
|-
 
|-
| MC0 || '''77.88''' || 2.0 Seasons; No wall smoothing hurts
+
| MC0 || '''77.88''' || 2.0 seasons
 
|-
 
|-
| MC1 || '''21.83''' || 2.0 seasons; That... is interesting.
+
| MC1 || '''21.83''' || 2.0 seasons
 
|-
 
|-
 
| MC2 || '''76.05''' || 2.0 seasons
 
| MC2 || '''76.05''' || 2.0 seasons
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|-
 
|-
 
| MC11 || '''93.42''' || 2.0 seasons
 
| MC11 || '''93.42''' || 2.0 seasons
 +
|-
 +
| MC12 || '''89.62''' || 2.0 seasons
  
 
|-
 
|-
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! Version !! Score Share !!class="unsortable"| Comment
 
! Version !! Score Share !!class="unsortable"| Comment
 
|-
 
|-
| MC0 || '''27.80''' || 2.0 Seasons; Known Issue
+
| MC0 || '''27.80''' || 2.0 seasons
 
|-
 
|-
| MC1 || '''6.28''' || 2.0 seasons; Known Issue
+
| MC1 || '''6.28''' || 2.0 seasons
 
|-
 
|-
 
| MC2 || '''24.16''' || 2.0 seasons
 
| MC2 || '''24.16''' || 2.0 seasons
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|-
 
|-
 
| MC11 || '''66.73''' || 2.0 seasons
 
| MC11 || '''66.73''' || 2.0 seasons
 +
|-
 +
| MC12 || '''20.02''' || 2.0 seasons
  
 
|-
 
|-
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Version Notes
 
Version Notes
{| border="1" style="border-collapse: collapse; font-size: 85%; color: black"
+
{| border="1" style="border-collapse: collapse; font-size: 85%; color: black; text-align:center"
 
!Version !! Base !! Notes
 
!Version !! Base !! Notes
 
|-
 
|-
|align="center"| MC0
+
| MC0 || N/A ||align="left"| Simple 16 GF list w/ older dropped; hard coded HOT dodging; Single Wave only; Simple start distancer; No wall smoothing
|align="center"| N/A || Simple 16 GF list w/ older dropped; hard coded HOT dodging; Single Wave only; Simple start distancer; No wall smoothing
+
|-
 +
| MC1 || MC0 ||align="left"| Modified to prefer to orbit clockwise rather then stop condition
 
|-
 
|-
|align="center"| MC1
+
| MC2 || MC0 ||align="left"| Added danger if closer then 200 to enemy
|align="center"| MC0 || Modified to prefer to orbit clockwise rather then stop condition
 
 
|-
 
|-
|align="center"| MC2
+
| MC3 || MC1 ||align="left"| Added danger if closer then 200 to enemy
|align="center"| MC0 || Added danger if closer then 200 to enemy
 
 
|-
 
|-
|align="center"| MC3
+
| MC4 || MC2 ||align="left"| Added standard wall smoothing
|align="center"| MC1 || Added danger if closer then 200 to enemy
 
 
|-
 
|-
|align="center"| MC4
+
| MC5 || MC3 ||align="left"| Added standard wall smoothing
|align="center"| MC2 || Added standard wall smoothing
 
 
|-
 
|-
|align="center"| MC5
+
| MC6 || MC0 ||align="left"| Added standard wall smoothing. Unlisted MC8 is MC2K7 edition
|align="center"| MC3 || Added standard wall smoothing
 
 
|-
 
|-
|align="center"| MC6
+
| MC7 || MC1 ||align="left"| Added standard wall smoothing. Unlisted MC9 is MC2K7 edition
|align="center"| MC0 || Added standard wall smoothing. Unlisted MC8 is MC2K7 edition
 
 
|-
 
|-
|align="center"| MC7
+
| MC10 || MC6 ||align="left"| Changed start of round distancing. Holds onto wave data longer (shouldn't effect it)
|align="center"| MC1 || Added standard wall smoothing. Unlisted MC9 is MC2K7 edition
 
 
|-
 
|-
|align="center"| MC10
+
| MC11 || MC10 ||align="left"| Switched from per tick danger to full intersection range danger.
|align="center"| MC6 || Changed start of round distancing. Holds onto wave data longer (shouldn't effect it)
 
 
|-
 
|-
|align="center"| MC11
+
| MC12 || MC11 ||align="left"| Added danger based on nearness of gfs that did not intersect. Expecting huge drop vs linear/circular.
|align="center"| MC10 || Switched from per tick danger to full intersection range danger.
 
 
|-
 
|-
 
|}
 
|}

Revision as of 11:13, 23 July 2011

Log page for my personal use in keeping track of scores for my new robot base, just finished my first test run.

Kakeru

Movement

MC2K7 Fast (35 rounds)

Version HOF SPL GRB Sub1 WAY (Sub2) GR3 RKM Sub3 ASC CC CHK Sub4 Total Seasons Comment
MC6 93.99 71.25 78.52 81.25 51.36 44.50 71.27 57.89 22.46 27.40 29.21 26.36 54.21 20.0
MC7 97.70 72.01 63.53 77.75 53.06 56.52 66.23 61.38 24.50 29.52 30.02 28.01 55.05 20.0
MC10 93.21 71.78 78.01 81.00 50.08 49.39 69.81 59.60 22.06 29.27 26.86 26.07 54.19 20.0
MC11 93.78 71.99 81.90 82.56 50.14 48.61 73.87 61.24 18.56 22.33 23.39 21.43 53.84 20.0
MC12R 99.65 73.02 68.61 80.43 54.60 49.13 72.60 60.86 24.82 30.63 32.54 29.33 56.30 20.0

MC2K6 Fast (35 round)

Version WSCBotA WSCBotB WSCBotC WSC APMC CassiusClay FloodHT Shadow ADAPT Total Seasons Comment
MC0 88.19 71.08 68.00 75.75 3.95 4.74 11.60 2.88 6.41 28.70 19.7 Very Poor
MC1 85.85 25.60 40.09 50.51 15.07 7.24 28.89 4.72 13.62 26.40 20.0
MC2 84.39 68.63 64.34 72.45 4.65 5.21 10.33 1.92 5.82 27.64 20.0
MC3 86.32 23.39 37.46 49.06 14.88 7.68 27.72 5.41 13.60 25.85 20.0
MC4 89.19 67.45 58.27 71.64 2.08 4.62 10.14 2.48 5.75 26.49 20.0
MC5 86.98 16.93 17.45 40.45 5.05 5.83 14.71 3.69 8.08 17.86 20.0
MC6 92.51 73.91 62.77 76.40 2.49 6.12 8.62 3.20 5.98 28.29 20.0
MC7 69.70 17.02 17.43 34.72 4.06 4.33 10.74 3.06 6.04 14.94 20.0
MC10 96.80 78.53 68.43 81.25 2.65 4.67 8.99 2.18 5.28 29.73 20.0
MC11 96.74 85.40 77.77 86.64 1.80 5.87 13.88 0.50 6.75 31.73 20.0
MC12 98.48 37.29 42.79 59.52 7.46 11.49 23.58 4.70 13.26 26.75 20.0

Barracuda Challenge Head-on Targeting. Used for Dive Protection testing.

Version Score Share Comment
MC0 77.88 2.0 seasons
MC1 21.83 2.0 seasons
MC2 76.05 2.0 seasons
MC3 25.40 2.0 seasons
MC4 84.29 2.0 seasons
MC5 84.29 2.0 seasons
MC6 88.36 2.0 seasons
MC7 79.22 2.0 seasons
MC10 94.07 2.0 seasons
MC11 93.42 2.0 seasons
MC12 89.62 2.0 seasons

DevilFISH Challenge Linear Targeting. Fights Close. Used for close range combat testing.

Version Score Share Comment
MC0 27.80 2.0 seasons
MC1 6.28 2.0 seasons
MC2 24.16 2.0 seasons
MC3 6.64 2.0 seasons
MC4 40.37 2.0 seasons
MC5 4.41 2.0 seasons
MC6 45.86 2.0 seasons
MC7 8.71 2.0 seasons
MC10 56.01 2.0 seasons
MC11 66.73 2.0 seasons
MC12 20.02 2.0 seasons

Version Notes

Version Base Notes
MC0 N/A Simple 16 GF list w/ older dropped; hard coded HOT dodging; Single Wave only; Simple start distancer; No wall smoothing
MC1 MC0 Modified to prefer to orbit clockwise rather then stop condition
MC2 MC0 Added danger if closer then 200 to enemy
MC3 MC1 Added danger if closer then 200 to enemy
MC4 MC2 Added standard wall smoothing
MC5 MC3 Added standard wall smoothing
MC6 MC0 Added standard wall smoothing. Unlisted MC8 is MC2K7 edition
MC7 MC1 Added standard wall smoothing. Unlisted MC9 is MC2K7 edition
MC10 MC6 Changed start of round distancing. Holds onto wave data longer (shouldn't effect it)
MC11 MC10 Switched from per tick danger to full intersection range danger.
MC12 MC11 Added danger based on nearness of gfs that did not intersect. Expecting huge drop vs linear/circular.

Version Chart
http://file.csdgn.org/robocode/kakeru-version-chart-2.jpg