Difference between revisions of "User:J Litewski"

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(→‎GravityWave: updated stats)
(→‎GravityWave: Updated)
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My entry into the WSC2K9. It's just me testing out and tuning what will be my movement for [[GITS]] later on. So far in it's infancy. This is his current 500 round test against DustBunny:
 
My entry into the WSC2K9. It's just me testing out and tuning what will be my movement for [[GITS]] later on. So far in it's infancy. This is his current 500 round test against DustBunny:
  
 +
(without my calcBullet() function)
 
<pre>
 
<pre>
 
1st mld.DustBunny 3.5 21977 (62%) 5300 1060 14450 1132 35 0 106 394 0
 
1st mld.DustBunny 3.5 21977 (62%) 5300 1060 14450 1132 35 0 106 394 0
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</pre>
 
</pre>
  
It will be a combination of WaveSurfing (for the Main Movement) and Anti Gravity (for slighter Movements) movement styles. I'm currently working on adding in a GunHeat class to weed out non-bullet waves. DustBunny has a nack of hitting the wall and confusing GravityWave :/
+
(with my calcBullet() function)
 +
<pre>
 +
1st mld.DustBunny 3.5 18547 (56%) 4350 870 12310 974 44 0 87 413 0
 +
2nd hackhalotwo.GravityWave 14406 (44%) 10200 4130 0 0 76 0 413 87 0
 +
</pre>
 +
 
 +
The tests above show how much of an improvement my little hack of a function is. It still needs some polishing (since it's broken up a bit for debugging and is kinda hacked together :) ), but it works as it should. Now, when fighting against DustBunny, it doesn't register the wall hits as bullet fires, which means that GravityWave doesn't think there is a bullet flying at him and turn into a real bullet. I'm now stuck between if I should start looking into coding in segmentation or Virtual Bullets...
  
 
==My Projects==
 
==My Projects==

Revision as of 03:20, 6 June 2009

About Me

I'm a 20 year old American Robocoder. I've been using Robocode on and off throughout the years, slowly getting better. My current project is GITS.

My Bots

GITS

Version 0.5-051509

Currently, very simple and weak. Working on improving the Targeting Formula and implementing a Low Energy Detection script for defence and attack purposes.

GravityWave

My entry into the WSC2K9. It's just me testing out and tuning what will be my movement for GITS later on. So far in it's infancy. This is his current 500 round test against DustBunny:

(without my calcBullet() function)

1st	mld.DustBunny 3.5	21977 (62%)	5300	1060	14450	1132	35	0	106	394	0
2nd	hackhalotwo.GravityWave	13201 (38%)	9050	3940	0	0	210	1	394	106	0

(with my calcBullet() function)

1st	mld.DustBunny 3.5	18547 (56%)	4350	870	12310	974	44	0	87	413	0
2nd	hackhalotwo.GravityWave	14406 (44%)	10200	4130	0	0	76	0	413	87	0

The tests above show how much of an improvement my little hack of a function is. It still needs some polishing (since it's broken up a bit for debugging and is kinda hacked together :) ), but it works as it should. Now, when fighting against DustBunny, it doesn't register the wall hits as bullet fires, which means that GravityWave doesn't think there is a bullet flying at him and turn into a real bullet. I'm now stuck between if I should start looking into coding in segmentation or Virtual Bullets...

My Projects

GhostGun

(Under Development) An attempt at a Gun/Targeting System that learns from it's opponents. Based off the Wiki Targeting method and will include (later on) all known gun styles and the anti-counterparts.