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Version 1.0

  • Targeting: LastAverageVelocityUsingWaveTargeting
  • Movement: perceptual bullet-dodger

Version 1.1

  • Targeting: LastSuccessfulGuessAngleTargeting

Nitpick - if it stores the previous energy of the enemy to determine when it fires, it's bullet-dodging isn't perceptual. -- Kawigi

Anti-nitpick - I don't store the previous energy of the enemy -- it is commented out in the code for possible future use. The code has a lot of commented codes, bad for your eye in uncolored form. -- Stelokim

Ah, ok, now that I look again I see the old FunkyChicken 1.0 movement hiding in there :-) -- Kawigi