Lukious/Version History
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- Lukious Sub-pages:
- Lukious - Version History - RRGC - Rewrite - Archived Talk 20090521
- 1.321 - 11/20/2007
- Much lower hit percentage thresholds for using the more complex / quickly decaying scan distance formula in WaveSurfing. (Still no Curve Flattening.)
- 1.32 - 11/19/2007
- Rating: 2056 (13th), PL: 565-15 (13th)
- Changes to scan distancing functions in movement.
- Fixed a small issue in projected bot width in the surfing's kernel density calculations (using width at precisely predicted location instead of at the surf scan's original distance to enemy).
- 1.31 - 11/19/2007
- Rating: 2054 (13th), PL: 561-20 (17th)
- Fixed a bug from 1.30: was using my location in bullet-hit-bullet events instead of the bullet's location.
- Merged over changes from Dookious movement made since I originally started rederiving Lukious.
- Added a second distancing formula to be more quick adapting against bots above a given hit percentage threshold. (Old Lukious movement had this type of setup.)
- 1.30 - 11/19/2007
- Pulled
- Movement rewritten / rederived from Dookious.
- 1.21 - 11/17/2007
- Rating: 2047 (16th), PL: 565-14 (12th)
- Using a Displacement Targeting style GuessVector for firing angle projections in the gun.
- Reverting to some tuned static attribute weights instead of using a dynamic weighting system in the gun.
- 1.20 - 10/11/2007
- Rating: 2042 (16th)
- Gun rewritten / rederived from Dookious 1.56.
- 1.10 - 9/4/2006
- Two changes stolen from Dookious:
- Updated bullet power management.
- Precise GF=1/-1 calculation in gun.
- Two changes stolen from Dookious:
- 1.06 - 5/23/2006
- Rating: 2039 (11th), PL: 427-9 (10th)
- Lots of changes to gun distancing, band width factors.
- 1.05 - 5/20/2006
- Rating: 2038 (10th), PL: 410-9 (10th)
- Restored 1.03 movement (logically, not full code reversion.)
- Major reworking of gun distancing factors.
- Significant change to how scan distances affect kernel density estimations. (Inspired by comment from PEZ.)
- 1.04 - 5/19/2006
- Rating: 2034 (11th), PL: 412-6 (6th)
- Added real Curve Flattening to movement.
- Misc changes to quick-adapting movement clustering.
- 1.03 - 5/16/2006
- Rating: 2040 (9th), PL: 407-11 (12th)
- Movement changes:
- Decision to use quick-adapting scan distance altered to be the same as Dookious's decision to enable Curve Flattener. (Slightly higher hit-% threshold all around.)
- Changes to "main" distancing calculations in movement: lateral and advancing velocities instead of velocity and heading; added turn rate factor; miscellaneous changes to weights, minimums, and maximums.
- Slight changes to kernel density estimations.
- Various changes to quick-adapting distance formula. (Largely intuitive, and based on successes in main distance formula.)
- Wave system caches two sets of "closest scans", so movement does not slow down much over hundreds of rounds. (Also enables me to run Movement Challenge benchmarks.)
- Note: Wave Surfing Challenge scores now about on par with Dookious. (I'll post MC results soon.)
- 1.022 - 5/15/2006
- Rating: 2042 (7th), PL: 412-5 (5th)
- Fixed some flaws arising from aiming 2 ticks beforehand, concerning the base angle and source location in creating waves and aiming.
- 1.02 - 5/14/2006
- Pulled
- Bug fixed in decision to use quick-adapting scan distancing formula in movement.
- Gun changes:
- Off-by-two bug fixed in segmentation scan.
- Reserve two ticks for aiming, instead of assuming 1 and taking 2 when needed.
- Some changes to gun's distancing factors.
- 1.0 - 5/12/2006
- Rating: 2042 (7th), PL: 409-7 (6th)
- Initial release. Everything but data storage and analysis is from Dookious.