Polylunar/Version History

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PolylunarVersion History - Archived Talk

Version 1.6

  • Don't fire when gun turn is not complete.

Version 1.5

  • Instead of chasing their estimated position this tick, chase their estimated next-tick position.

Version 1.4

  • Instead of chasing the two-tick-old location the whole team knows about, chase an estimated current location based on linear prediction from the location the whole team knows.

Version 1.3

  • Use a better Linear Targeting gun (based on the Circular Targeting gun in LunarTwins).
  • Slow down a little for sharp turns (attempt to reduce speed to exactly what would be required to make the turn possible in 4 ticks or less, if possible).

Version 1.2

  • Use the firepower selection from LunarTwins, instead of firing 3.0 power always.

Version 1.1

  • Tweak targeting to account for own movement, and theoretical "guaranteed hits".
  • Add a small "momentum" to antigrav. A "keep moving" motivator so to speak.
  • Change antigrav to use various preferred distances instead of repelling from everything.

Version 1.0

  • Initial release.