Shooting Curve Flatteners
Fragment of a discussion from Talk:Curve flattening
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I thought about that too. The problem is many bots use different slices for different segments, different algorithms. I'm not sure about that.
Dsekercioglu (talk)
Yeah, maybe there is a way to detect which slices/segments/algorithms the other bots use, and then the gun could be pretty strong. I am not sure either. I guess implementing it would be complicated.
Another important thing is that the bots surfs the waves in different ways. To have a %100 hit rate the bot should fire when the enemy bot is at the centre of the battlefield to remove the Wall Smoothing factor and there shouldn't be any other bullets in air(Multi-Wave Surfing).
Dsekercioglu (talk)