Head-to-head
Fragment of a discussion from Talk:DrussGT
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I'm going to try the non-linear thing just now - good call as I had forgotten about this despite spending quite a while tuning it in my gun.
I'm currently weighting based on distance to the location point as a function of the average distance of the closest 3 points - it works quite well but I wouldn't be surprised if there were improvements which could be made.