Comparing Results Between Shielders

Fragment of a discussion from Talk:EnergyDome
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When I first experimented with Bullet Shielding, what I was trying to achieve was a rammer which closed in using shielding and 0.1 powered bullets, and switched to power 3 bullets at point blank range.

Attack with movement and defend with targeting. The opposite of the Wave Surfing/GuessFactor combination.

But it was so hard to predict where incoming bullets were heading I gave up. Until you showed that competitive Bullet Shielding is possible.

MN21:58, 19 February 2013

The trick is to give them a really easy target that makes their targeting predictable. Ramming has a big spike somewhere around GF0, but if they start moving laterally and you follow them you aren't at exactly GF0 any more for the waves that hit you, so who knows where they will shoot.

Skilgannon09:23, 20 February 2013
 

If the opponent uses only real waves, then you can try to plot a course where waves always hit at GF0.

If virtual waves are used, it gets trickier. You have to guess with which bullet power virtual waves are being fired. That could be estimated by analysing onHitByBullet and onBulletHitBullet events.

If other targeting strategy, like pattern matching, is being used, then it could also be estimated with onHitByBullet and onBulletHitBullet events.

If multiple bullet powers are used at the same time, then staying still seems a better alternative than ramming, as all deterministic strategies converge to head-on targeting. Who would guess SittingDuck movement is a viable strategy?

MN15:11, 20 February 2013