Did the flattener help against weak bots?

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So you have two attributes, virtuality and bullet power. Virtuality is 0 at fire time and scales linearly to 1 halfway between firing bullets? If so, I certainly agree with that and it's what I do in Diamond.

And bullet power is average of the two firing waves. I'm not sure about that part. The enemy hasn't seen the second wave's bullet power until it's fired, so how could it be an input to predict his movement before then? Or if you're looking at it as both bullets being in the air during flight time, shouldn't it instead be the weighted average of all bullets in the air over the course of the bullet's flight time? (And FWIW, I barely weight bullet power as an attribute and it's a pretty recent addition.)

I definitely think virtuality is the right way to handle gun heat as an attribute, but I haven't really proven it outperforms other approaches in KNN guns.

Voidious18:30, 29 November 2012