Precise MEA

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Oh, with regards to the efficient algorithm question... I have some prototype-stage code around for pre-calculated movement tables that cover maximum reachable area. It works pretty nicely though I've yet to put it in a robot. These tables would make for a very efficient way to estimate MEA. (I came up with this code for the purpose of creating a super-fast surfing algorithm that can skip normal precise prediction)

That said... generating and using those tables is awfully messy to code (lots of awkward tricks to minimize table size without sacrificing useful data) ;)

Rednaxela21:19, 9 February 2012

I was trying not to blow your cover in case that was a super secret weapon you were going to deploy sometime, but I figured it's been long enough in the making that I could drop a hint. ;)

Voidious21:24, 9 February 2012
 

This way I´ll probably end up copy-and-pasting all Rednaxelas fast algorithms in my bot. I put FastTrig already and it tripled the FPS. Thinking in putting Rednaxelas KD-tree as well (will probably triple the FPS again). Although I don´t see a fast MEA helping as much since you can cache MEA inside waves.

MN02:23, 10 February 2012
 

So, if you don't mind giving a few more hints would the tricks include rotating the battlefield so that you only need to save the information for one wall or something more complicated? As for using Rednaxela's algorithms, I like to code my own, but I fequently check his to see great ideas that I didn't think of.

AW03:54, 10 February 2012