Virtual bullet doesn't line up with real bullets

Fragment of a discussion from Talk:Main Page
Jump to navigation Jump to search

Using onScannedRobot or run is totally just a matter of preference - for 1v1 it won't make any difference, really. It could also be an off-by-1 error in the bullet source location - it should be your location on the tick you called setFire. Or your target angle was farther than your gun could move during that tick, in which case the getGunTurnRemaining == 0 check would solve it.

Voidious03:18, 4 October 2011