Is wiki wrong about MEA?

Jump to navigation Jump to search

90 degrees is correct, since you know the bot is restricted to that half of the field, since if it came towards you your bullet could catch up with it. To make it a little more absurd, what if the maximum bullet speed was 7, and bot speed was 8? According to the atan formula, your slow bullets will still hit the bot, even though a real strategy could be for the bot to run away faster than the bullets go. The asin formula is not defined in this case, which makes more sense, since the bot might never get hit (assuming infinite field size of course).

Let's rephrase this: if you were the bot making the movement (not the firer), then what angle would be optimal for you to move at? Well, the one that lets you access the largest MEA, of course. What gives you the largest MEA? Not having a component of your movement going towards the fire location. Think of the x and y components separately, for the atan movement path if the bullet is fired on x axis then by orbiting the fire location you are reducing the x component of your distance to the fire location in the hopes of increasing the y component more. However this tradeoff is not worth it since it makes the bullet hit you sooner, meaning you cannot access the higher MEA.

In the case when the firer is moving and there are multiple bullets in the air each from different locations, it isn't always possible to move perpendicular to the original wave because you are in 2D and can only move perpendicular to one line at a time, and you are trying to dodge multiple bullets. But if you chose to, and didn't run out of space, you could make your MEA right up to the asin(vbot/vbullet), for a single wave at least. And if the enemy gun didn't accept or shoot at these higher angles, you could dodge all of their bullet like this.

Skilgannon (talk)16:52, 17 September 2017