Melee Gun Thrashing
Fragment of a discussion from Talk:Neuromancer
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So is your firing condition just that the previous tick's aiming completed? And if it didn't, you re-aim? That's all I do and I haven't noticed thrashing, but I don't watch as many Melee battles as I probably should. Projecting extra ticks in the PIF seems like a good idea. Maybe also try adding a factor into the kernel density evaluation that penalizes angles that will make you fire late?