Melee Gun Thrashing
Fragment of a discussion from Talk:Neuromancer
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Uniform kernel gives a bunch of tied best angles. If you use random tie-breaking and recalculate every tick, then the gun can thrash a lot. Generating a random number only once per shot solves the problem. I used it before switching to gaussians.
But it doesn´t solve the problem of turning the gun 180 degress. Besides Swarm Targeting, the only thing my bot does to avoid it is trying to stay near walls/corners.
Most articles dealing with gun thrashing in melee try to lock the gun on a single target.
MN