Melee Gun Thrashing
Fragment of a discussion from Talk:Neuromancer
Jump to navigation
Jump to search
I found I was waiting for this tick's targeting to align to within 40/distance of the current gun angle before I would fire, so now I just wait for the current (getGunTurnRemaining() == 0 && getGunHeat() == 0) and then I fire. This will lower my accuracy, but I will fire much more often, so I'm interested to see what will happen!