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Fragment of a discussion from Talk:Neuromancer
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Cool thought on feeding it false bullet drops :P (No wonder I have no tools to test:) but I think you'd be surprised Void.. In Diamond I believe you used a random "push", to modivate and randomise it's minimumRisk. Melee surfing is simply replacing that random push; using additional risk based on the danger of crossing waves. (IMO) As long as you collect good wave data (in melee) I don't think it will matter if it is perfectly accurate.. (It will still "push" the minimumRisk in a smarter direction) On the other hand, the surfing data doesn't need to be noisy ether. eg: If you detect a bullet drop, but it's been a few ticks since you last scanned the bot, you could simply throw it away.. :)Keep in mind: even if your still missing 3 scans, simply choosing the middle missing scan (as the fireTime and position) means you'll only be out 1 tick max. (Good in my books:) I remember testing with spinning radar) @Skilgannon: Yeah, I also use a similar addition for total Risk,(using standard deviation ). You might wanna try multipling if you haven't tried it already (without zeros). Reguarding your "regular old 1-tick-wide waves" : I though about that, but I just binn smooth to hell anyway :) -Jlm0924

Jlm092408:34, 19 May 2012

I'd rather not throw anything away - I feel that even a badly aligned wave is better than no wave. But I might be wrong - more to test, I guess.

Skilgannon12:18, 20 May 2012