mersenne twister

Fragment of a discussion from Talk:Random Movement
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  1. So few random numbers are generated that even a pretty mediocre pseudorandom number generator would be pretty much impossible to predict. You need to capture a decent chunk of data to crack even a bad PRNG's state.
  2. Battles have other confounding factors (i.e. walls) which may hide what random number a bot chose.

As an aside, that mersenne twister implementation is not a suitable replacement for Math.random() even if PRNG quality mattered, because it's not really more notably secure. If that was an issue, you'd want a cryptographically secure pseudorandom number generator, not a mersenne twister.

Also, an out-of-the-blue link to a mersenne twister page isn't really a useful post.

Rednaxela (talk)04:18, 21 December 2013