BerryBots demo

Fragment of a discussion from Talk:Raspberry Pi
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I've thought a fair bit about MEA too, mostly for lasers. Because of the high speeds of lasers and ships I think something like the asin approximations we use (or used to use) in Robocode would be almost useless in BerryBots, and you'd have to either do it precisely or come up with a new formula, maybe with linear targeting as GF=0. Since ships can (with enough space) move faster than lasers, there are even cases where an enemy ship could get more than halfway around you before the laser/wave hits. So I'm not even sure exactly how the precise MEA simulations would go - the Robocode approach of always moving perpendicular to abs bearing at fire time is dependent on bullets moving faster than tanks, I think.

Voidious18:29, 21 November 2012