robocode.Bullet instances not being synchronized
Fragment of a discussion from Talk:Robocode/Game Physics
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If you just match the bullet within a distance of 50 and also match the bullet power to 1 decimal, there should be no room for error, right? At least in matching to the right wave. I think I've always done it that way, probably going back to the point where my wave management was buggy enough that I just compensated for it.
In fact I thought the *HitBullet methods used to return points not even along the line the bullet traveled, though again that could have been buggy wave management. But I thought it was something Fnl fixed at some point.
That is pretty funky and I'd def like us to track it down and fix it. I'll run some tests when I get a chance.