Robocode Guide vie explanation of a top robot
Thanks Chase for pointing out that GresSuffurd has a complete lack of structure ;-)
I didn't mean to say that. I meant to say that it had a simple structure.
"... Of course a complete lack of structure is equally difficult ... I would say GresSuffurd is probably the best bet ..."
I know (note the smiley). For the quick reader it shows: . . . complete lack of structure . . . . GresSuffurd . . . best bet.
I don't quite like those two big files containing Gun and Movement, but it works for me as a non-OO guy. Mind you that I use the in-game editor or Araxis Merge to change the code.
Back on topic: I found the page about Melee Strategy/Understanding Coriantumr one of the best pages at that time, because I want to understand why and how (logically, not codewise). Things I don't understand or don't know how to implement, I just don't implement. (and that is one of the reasons I am not at #3 ;-o ). If someone wants to write a topbot, I like the fact that the difficult parts are explained, and that the reader has to produce the 'glue' to make it al working. As for candidates, I hardly look at code of others, so my opinion is blank. Time and a clear explanation are also important.
Have you ever had any problems with the Robot Editor's compiler? Or with the Robot database? I've been trying to diagnose a serious problem with one or both of them for a few months.
I don't want to derail this thread, so if you have a reply, please post it on my talk page.