WaveSurfing rethink

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I don't know if I fully undestood your thoughts, but specifically about the auto stop &go thing: I thought of something like that sometime before and it seemed like an amazing think. Most of the guns today are really predictable, and those which are less predictable are just being differently obvious at each situation. The data we have gives us statistical clues of situations the enemies are more obvious. What if besides moving into safer regions we take into account our gun heat tracking and put our enemy into a obvious situation when it is firing. Of course this takes a lot of prediction capabilities because we dont know where the enemy will be next, and different implementations of this idea can lead to very different results. So I think that even if it was already tried before, it is worth another shot.

I've come up with that exactly when I thought about stop&go and why it is good. Its not only about giving no clue of where are you moving to, but mainly about being over and over at a situation where most of the enemies will be kinda obvious. But we do that because we know it. Let's just let our stats decide which situation is that for us :)

Rsalesc (talk)21:02, 15 October 2017

Yes you can never predict firing situations if their movement is not fully predictable — but you don’t really need to get into the exact situation as well. for gf targeting, being near is already not distinguishable most of the time, and for lat vel = 0, lat accel = 0, or time since decel or things like that, you don’t need to predict their movemenr exactly to get to the exact situation.

Xor (talk)03:26, 16 October 2017