Relationship between TCRM and hitrate
Fragment of a discussion from Talk:Targeting Challenge RM
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I think we could separate each type of movements, and weight them accordingly instead. A patch to roborunner may be done though.
Anyway IMO it doesn’t matter how you can hit sittingducks and other movements, as long as you can dodge their bullets well, so the weight for pattern movement depends on your movement in real rumble, and should be much lower in general, despite the popularity.