Relationship between TCRM and hitrate

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Another option would be to use a snapshot of the entire rumble However in this case we can’t control the guns

So that each opponent maybe given different weights, where normalization should be used to compensate

I think this approach should be the most relevant one to rumble score, however it makes relationship between hitrate and score unclear, if different opponents aren’t normalized well

Xor (talk)07:41, 10 July 2019

Or we could just plug in a component to calculate raw hit-rate, and maybe even patching roborunner to report this result directly in this case

Xor (talk)07:45, 10 July 2019