I don't think so. That is there for the bullet detection, and the char value is multiplied by the random so if we used it for bullet detection it wouldn't be reliable. We're down to 246 bytes though, so any ideas of what else to add?
I think I identified where the score difference between 1.1.6 and 1.1.4 crept in, it was from Yatagan stopping if the radar slipped. My local tests show that increasing the
direction to 48 fixes the bots that had the biggest score discrepancies.