Revisit
Fragment of a discussion from User talk:Chase-san/Roboflight
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In general, I think anything that simplifies the 3Dness is a good idea. I feel like even the trig required for Robocode-like games is a barrier to entry for many folks, and 3D makes that even tougher.
I was actually just thinking about this re: Roboflight the other day. For instance, Quake brought "true 3D", but the gameplay was not dominated by it. Something like Descent was totally 3D, which was pretty cool, but also a bit jarring.