# And to make it even faster

Fragment of a discussion from User talk:Dsekercioglu/MEA

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You can't get escape angle higher than Pi/2 by the traditional formula simply because it is impossible.

If your formula can, it must be wrong.

- Found it!
- It should be sin(a) / (v / 8 - cos(a) / 2).

Dsekercioglu (talk)

- I found a formula higher than Traditional MEA and this one should be correct.

Math.asin(Math.sin(angle) / (bulletSpeed / 8 - Math.cos(angle) / 2))

Dsekercioglu (talk)

I don't think that this one is wrong. I only added advancing velocity to the Traditional MEA which shouldn't break anything with the calculations.

Dsekercioglu (talk)

I don't need integral. I can get the average distance.

distance - (advancingVelocity * timeToHit / 2) = bulletFloatTime - advancingVelocity / 2

Dsekercioglu (talk)

No you can't use average distance, as distance is used like x / distance, not x * distance.

- It is equal at infinity.

(8 / 5 + 1 + 8 / 11) / 3 = 1.109090909... (8 / 5 + 8 / 6.5 + 1 + 8 / 9.5 + 8 / 11) / 5 = 1.080029444...

- This goes closer to 1 every time I decrease the step size.

Dsekercioglu (talk)