Not enough hours in the day

Fragment of a discussion from User talk:Skotty
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I find that it is convenient to treat my bot the same as enemies bot inside the code. I.e. each bot has full information on past and present battlefield situation. My bot would fire real bullets, enemies would make "virtual" decision on firing, which mine is dodging. That assumes that enemies using similar guns and strategies. So I might even have a rough guess at which opponent an enemy fires in melee (if they use same decision tactic) and dodge or not dodge such bullet.

One can even attemt to extend it, and predict which way the enemy would dodge in melee taking in account not only my bullets but other enemies too. But this is CPU expensive and leads to missed turns, so I do not use it. Though, I feel it can be done relatively fast.

Beaming (talk)16:36, 1 April 2017