calling execute() every tick
Fragment of a discussion from User talk:Tkiesel/Dev Notebook
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Interestingly enough, if I put an execute() at the end of my onScannedRobot(), my debug graphics for waves fired from the enemy are off, as if I didn't tag the wave until one turn too late. *head scratching*
I get the feeling once I really figure this whole mess out and resolve it, my bot's scores will benefit greatly.