BerryBots pre-release testing help
Fragment of a discussion from User talk:Voidious
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Either is fine. Here probably makes more sense for now. Huge thanks for all the testing/feedback!
- Not knowing which bots/stages work together is definitely the biggest source of confusion I see at the moment. Indeed lasergallery and drift are only designed for one ship. I'm not sure the best way to address this, but I think I'll raise the priority on this and get it fixed before release.
- I could just read any comments at the top of the stage file as the description (they do all have such comments) and put it in the UI somewhere, like stage preview.
- In addition, each of the 1p stages could just destroy any player ships beyond 1 and print a message to the screen. (The mazes do print a message actually, but not the others.)
- It's no substitute for fixing this in-game, but if you do want to read about the stages, they all have write-ups (though some with out-of-date source code) at the wiki: [1]
- Specific start positions can be defined by the stage, any beyond that they're random.
- Did you mean literally "on top of each other", like they were overlapping and stuck? If so, that's a bug I'd love to reproduce. It's fairly low level in the game engine that this should never be possible.
- The New Match dialog is styled to be a modal thing. The main window doesn't accept input or update until/unless you close New Match. I'd never seen any visual artifacts like that though (just tested here Mac and Win 8). I'll see if I can reproduce somewhere and try to figure out a fix. This happens even with New Match retaining focus the whole time, just covering/uncovering part of the main window?