BerryBots updates
Fragment of a discussion from User talk:Voidious
Jump to navigation
Jump to search
If everyone used anti-gravity movement, assigned and weighted points the same way, it would work wonders.
Combat uses anti-gravity movement, but weights points differently, and also assign anti-gravity points on enemy virtual bullets (shrapnel dodging), which are invisible to opponents. Good luck to anyone trying to guess the resulting anti-gravity force.
Many intermediate anti-gravity bots also assign random anti-gravity points accross the battlefield in order to confuse opponents.