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Version History - Segmentation Tree - Tree Code - Movement - RRGC
Author(s) Florent
Extends AdvancedRobot
Targeting GuessFactor Targeting, Dynamic Segmentation
Movement Wave Surfing
Current Version 0.14t

Background Information

What's special about it?
It's one of the only bots to implement any kind of Dynamic Segmentation.
How competitive is it?
Pretty competitive - top 30 in RoboRumble General 1v1.


How does it move?
Wave Surfing
How does it fire?
GuessFactor Targeting with a segmentation tree (binary tree), nodes are split using entropy to find the best segmentation while keeping a balanced amount of data in each branch. It uses a thread to rebuild it partially at the begining of each round. It was inspired by the Dynamic Segmentation page by Vic)
How does the melee strategy differ from one-on-one strategy?
1v1 only.
How does it select a target to attack/avoid in melee?
1v1 only.
What does it save between rounds and matches?
GuessFactors between rounds.

Additional Information

Where did you get the name?
Seems logical after Froggy and FloatingTadpole.
Can I use your code?
Not yet.
What's next for your robot?
  • Refactor the segmentation tree to allow easier experiments with new segments and speed it up.
  • Improve close combat.
Does it have any White Whales?
We'll see (pattern matchers & wave surfers I guess).
What other robot(s) is it based on?
Based on what I have learned from FloatingTadpole and ideas on the wiki.