User:Pedersen/Banzai!
Contents
Banzai!
Profile:
Banzai! is a competitor who attempts to kill at extremely close range, using a combination of ramming and short range targeting.
Performance:
Banzai! is presently performing admirably, near the 'average tank' level in terms of rating. There is still more work to be done to surpass fellow rambots.
Bot | Duels |
Banzai! v0.1 | 1478 |
Banzai! v0.2 | 1474 |
Banzai! v0.3 | 1588 |
Banzai! v0.4 | 1573 |
Banzai! v0.5 | 1596 |
Banzai! v0.6 | 1589 |
Banzai! v0.7 | 1479 |
Banzai! v0.7.1 | 1611 |
Banzai! v0.7.2 | 1502 |
Bot | Position | Domination |
Banzai! v0.3 | 223 | 47% |
Banzai! v0.6 | 258 | 49% |
Targeting:
Same options as Ugluk
Movement:
Heading is based on the bearing to the target, possibly extrapolated a little (depending on my testing). Speed is limited by my opponent's rate of bearing change.
v0.7's movement sees the same new movement algorithm as Ugluk, trying to get from points A to B in the least amount of time. Since B is constantly shifting (being a projection of where the opponent will be in a few tics) it may mean that Banzai! is less likely to be at top speed when he does ram, but hopefully it means he is more likely to make contact.
Scanning:
Ugluk's locking radar.
Energy Management:
Energy management mostly disabled. Generally fires 3.0 power shots when the gun is aimed.
Debugging, Statistics, and Persistence
Same options as Ugluk
Archnemeses / White Whales
GrubbmGait's GrubbmGrb and GrubbmThree. I want to beat GrubbmGrb one on one and GrubbmThree in the rumble (as a fellow rambot).